Selected work01 — Projects
STRATUM electric GT coupe concept
S
Mobility · Performance EV
STRATUM

STRATUM

A high-performance two-door electric GT coupe concept with a unified design language across exterior, cockpit, and companion app.

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What it consists of02 — Six ways in
I

EV Product Strategy

Helping mobility companies define their product experience from the user’s perspective, not the engineer’s. What the product needs to feel like before a single screen is designed.

II

Charging UX

Designing the end-to-end charging experience: discovery, navigation, payment, and the dwell time in between.

III

Vehicle Exterior Design

Concept development, form language, surface design, and the visual identity of the vehicle as a physical object.

IV

Vehicle Interior Design

Spatial experience, material selection, ergonomics, and the cabin as a designed environment.

V

In-Vehicle UX

The full driver and passenger experience inside the vehicle: flows, interactions, and the logic that makes the system feel effortless.

VI

Console & Display UX

Instrument clusters, infotainment interfaces, and the display surfaces that communicate status, navigation, and control.

What it is03 — Overview

Most EV products are engineering problems that someone decided to design. The best ones are design problems that happened to require engineering.

The EV transition is not just a hardware transition. It is an experience transition. The companies that will define this space are not the ones with the best battery chemistry. They are the ones that understand what it actually feels like to own, charge, and live with an electric vehicle, and design every touchpoint accordingly. That means the app. The charger. The instrument cluster. And the vehicle itself.

That understanding takes time and direct exposure to build. As Head of Design at Bolt.Earth, working across the consumer app, operator console, vehicle cluster UI, and brand for India’s largest EV charging network, that exposure was earned at scale. As the designer and builder of Electrip, a full-stack EV trip planning product built around the specific realities of Indian roads and infrastructure, the problem was engaged from the product side. As a transportation designer trained at IED Turin, where the vehicle, its interior, its material language, and its connected systems are not abstractions but the brief itself, the physical dimension of mobility design is as native as the digital one.

ARCON demonstrates what this looks like in practice: a compact EV coupe concept designed from exterior form to companion app using a single unified design language, with one geometric motif doing the same job at every scale from a 19-inch wheel to a 6-inch phone display. This is what it means to design a mobility product as a coherent object, not a collection of departments.

This is not a generic UX practice that happens to work with EV clients. It is a specific body of knowledge, physical and digital, about how people interact with electric mobility products, what breaks, what works, and what the next generation of these experiences needs to get right.

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